Wednesday, December 22, 2010

Frenzied Regen

Okay, so I have been tanking heroics for a week or so now and they are pretty tough. I don't mind this though, but I realized last night, that when my healer goes down and I pop Frenzied Regeneration, it wasn't working. A wonderful friend of mine pointed out that I was glyphed, so it isn't going to convert rage to health but instead increases healing done. Okay, fine. But why when my health was at 8% didn't it at least put me up to 30% like it is supposed to? It didn't increase my health again when I was at 11%.

So, basically, having it glyphed is pointless. It isn't raising my health, and it isn't giving me health back like I thought it was. I am removing the glyph when I get home but I want to give you some numbers a friend of mine came up with while we were discussing this. I'm quoting from an email chain a group of us were having.

If numbers would make you feel better about the whole thing though, then here's my best guess at it:

(a) Glyphed

in 3 minutes, for 20 seconds your healers get 30% more effective heals. If used optimally, let's say healers can do 10k hps. This will give 60k bonus heals over the 20 seconds. 30% to maximum health doesn't change this number, but healer output will.

(b) Non-Glyphed

if used once when your health drops to 10%, the average bear has about 140k health, so that's at 14k health.

- first, health increases to 182k maximum
- second bear gains 40k health immediately (to bring them to 54k health or 30% of their maximum)
- over the next 20 seconds the bear will gain up to 60% of their maximum health, or about 109k health.


So, non-glyphed, you're looking at about 149k health if used at about 10% health in an emergency, or only 109 k health if used any other time.

Glyphed, in order to do more than that, healers would need to be able to put out about 24.3k hps.

So, maybe you're right, maybe a healer can do that in optimal situations, but non glyphed is 109-149 k health that doesn't use any of a healer's mana, vs a healer needing to put out 24.3k hps in order to keep up with it.


So looking at the numbers there, I have no idea why on earth I would ever want to glyph it!

Just something to consider out there for your furry backsides! If we take away our only way to regen health on our own, in the case of a boss being almost dead and your healer dying... You will do. And just for grins, here is a conversation from last night during a guild heroic.


Wife has just died.
I click frenzied regen.
Me: "My frenzied regen is not WORKING?!?!?!"
Wife: "WHAT???"
Me: "I am clicking it and it's doing NOTHING!!!"
Wife: "Then you are f*cked babe, cause I can't help you"
Me: "Oh it's ok now. I'm dead."

Tuesday, November 9, 2010

Finally! LK 10 Down!



We got 25 man LK months ago, but for whatever reason, 10 man had eluded us. So this was sweet for us.

Friday, October 29, 2010

Nerf Bat...run for your furry lives....





It seems, that we bears are in too good a place right now and on Beta. In a blue post about tanking, the are changing our Survival Instincts to 50% from 60% and moving the cooldown from 5 minutes to 2 minutes. Okay, that isn't so bad.

But wait there's more.

The are also lowering our stamina bonus from 20% to 10% and our Heart of the Wild stamina bonus from 10% to 6% so that we are closer in health to other plate tanks. Um, What? I thought the whole point was that bears got more health because we lacked other abilities that the plate tanks have. Can anyone say parry? This is a very large nerf for us, like 14% of our current health.

As it stands right now, I don't have that much more health than my off tanks. Fully buffed in ICC10 (with the extra 30%), I have 78,600 so, if I'm losing 14%, that puts me at 67,596 which is well below my off tanks which have around 75,000 and they have parry. Am I missing something? Are all the plate tanks going to lose health with 4.0.3 and I didn't see it?

Growl! I'm not a very happy bear!

Thursday, October 28, 2010

Tanking and Guild Questions

So I updated the look of the site, it had been a while and I got my new header image from Pike so if you need one and like mine, I would head over there and speak with her! I really really love mine!

On the bear front, I am tanking nightly with my guild and I have to say, other than the sad, sad AOE situation, bear tanking is doing fine. I have this pally friend who swears she would rather heal me than anyone else, and that is good to hear! I am not really taking much damage and single target threat is doing pretty good.

I have also been tanking on my pally since the patch, and while she is only 75, I have to say that pally tanking has changed a great deal. Consecration on a 30 cooldown? Wow, and now I have to build up Holy Power? It is truly a different way to tank! And I'm topping the dps charts for AOE pulls! But I kind of enjoy it. :D I am still trying to get used to the new rotation, but I seem to be doing quite a bit of threat and damage while staying full on mana and so I am happy with pally tanking.

I have also run some dungeons on my 75 DK tank, and since she was frost before, blood tanking is a bit different as well. However, I am still not having issues holding threat for the most part. Occasionally some dps will unload on a target that is off on the fringes and start taking some hard hits, but I will taunt and grab the mob back. And according to my healer I'm not taking that much damage so that is nice!

My guild is fixing to set up a group 1 and a group 2 10 man raid group. I see some issues with this since we really only have a couple of good tanks and a couple of good healers on main toons. If we do it on different nights, we would have no problems since most of us have at least 3 well geared 80s. I have one toon with GS over 5600 and 2 toons over 6100 and I am competent at all three. The real issue will be how people who don't make group 1 feel. I have run into this before in guilds where there is an elite group and a not so elite group. The second group ends up resenting the first group and it causes nothing but drama. And I really don't want drama.

Add that we as a guild are trying to decide if we want to change how loot is done or not. When we ran 25s, we used dkp, which I liked because you showed up, got your points and could spend them. If you didn't show up, you didn't get points and I could outbid your ass for a piece of gear if you were there because I had more points. :D The current debate is whether to keep dkp or to go to a /roll system. The problem I see with a /roll system is that people who show up every week could really get screwed pretty quickly if their rolls just suck. I have had it happen to me a lot in our last guild. I mean, if we bring person X one week to fill in a spot and he gets the highest roll and the loot over person A and then the next week, person X can't make it so we bring person Y and they get the highest roll and get the loot instead of person A, that would piss me off.

No loot system is perfect, I know that, but does anyone have a good suggestion for a loot system they use?

Well, keep it wild and furry!

Friday, October 22, 2010

Bear Tanking

I have looked at several websites (EJ, Think Tank) and I'm pretty sure I'm using the right rotation, but man, I am having a hell of a time holding threat off of this one particular warrior buddy of mine. I will just call him Bay. Is he well geared? Yes. Is he a good warrior? Yes. Does he wait for a count of like 10 before engaging? Yes. And he still catches up to me in threat. Damn it Bay, you are killing me! On Sindy, he even waits until after the first air phase to start dpsing, and he still ends up in second place but at least he doesn't catch me when he does this.

My current rotation is FFF, Mangle, Lacerate x 3, Pulverize, Lacerate x 3, Maul, Pulverize, Lacerate x3, Maul, Pulverize, repeat with Mangles thrown in as they proc. I only Maul if I have a lot of rage, and I spam lacerate a lot even when I have a stack of three if it is a single target and I don't need to refresh Pulverize yet and I don't really need Swipe. For AOE, I spend a lot of time tab targeting to put Lacerates up and using Swipe and Maul.

I also have quite a few agi/stam gems instead of just stam so that my threat would be higher and I am typically between 18000 and 30000 TPS so I know I'm doing okay but it is very frustrating.

I have to say that overall, bear tanking is in a good place. I have spoken to the healers in my guild and they much prefer to heal me than our warrior tanks. My dodge is up to 54% and my mastery is at 14% so I'm sitting pretty good there. I don't really take much damage to speak of at all.

I really do miss being able to spam swipe and hold tons of AOE threat, I always found that lots of fun. I find it interesting that Blizz has once again made it more difficult (i.e. thought provoking) to tank given that everyone is always short on tanks for Heroics. Not that I mind in the slightest, but I think the number of "bad tanks" is about to go up again since most classes have had their AOE threat reduced and we will be using CC again and it will take more effort on the tanks part to make sure everything goes well.

Keep it wild and furry!

Monday, October 11, 2010

Glyphs

Get them now before tomorrow otherwise you are very likely to be paying at least double for them. I don't know if the patch will actually come tomorrow or not, but it is better to be safe than sorry.

I personally have an inscriptionist and will spend this evening making lots and lots of glyphs that I know will still be there tomorrow. You may ask why I am making them early. Well, because from everything I have read, creating glyphs will cost 3 times the inks that they do now. I have a stockpile of inks at the current moment, but that could get depleted quite quickly if everything costs 3 inks instead of 1. I have 500 of each type of ink except Ink of the Sea of which I have 1500. I have spent a lot of time and money getting ready for this and the last thing I want is to cut my self short. So, make your glyphs tonight!

Thursday, October 7, 2010

Been a while....

I haven't posted in a while because lots of people are posting about the changes coming up in Cata. I do however have a few thoughts about it myself.

I think the new glyph system should be interesting. I like that we have the Prime glyphs for min/maxing and Major glyphs for other good stuff that we never got to have, and then the minor glyphs for the misc. stuff that is useful, just to make things a little nicer. I was checking out the druid glyphs and noticed they don't have the glyph of growling. I hope that it gets changed so that our growl miss chance is based on melee hit instead of spell hit or they give us the glyph back.

And I think the masterys will make feral a bit more fun to play. Especially cat, which is good because I don't get to tank nearly as much as I used to. However, looking at bears for cata, I think they sound like they are going to be in a good spot for tanking. From what I have read, they are producing quite a bit of threat and their damage mitigation is still quite nice.

I also can't wait to make a troll druid, I think their skins look awesome! It reminds me of the 80s! Stay away from the VooDoo!


Friday, September 3, 2010

Where is your set bonus?

So I have been playing my druid in our 25 man groups and there is another druid who has been doing the tanking. Now I find this interesting because said bear has not purchased the T10 pieces and has used his emblems for other vendor pieces. Here is what bothers me about this, I asked him why he hasn't gotten the set pieces and he said he had not had enough emblems but looking at his cloak, belt, idol, trinkets, and offset I know he has had enough to get the 4 piece set. Nor does he even have the Sack of Wonder.

Now, I am not going to tell anyone that they have to have X piece, but damn, it would be nice if he had that extra cooldown. He dies A LOT. I don't know if he just sucks, or manages his cooldowns badly or what. And having spoken with the raid leader, I know why I'm not tanking. My DPS is twice his dps. So we are stuck with him as a tank and me as a kitty. And I have the 4 piece T10 Sanctified set and Heroic Sack of Wonder. I would love to be able to re-gem my T10 for kitty because some of the pieces are delicious for kitty, but I tank on the 10 mans we do and we are doing heroic modes and I want my set bonus.

So I guess I will just continue to collect badges until I have enough to have all the extra pieces I want for kitty. Sigh, but I really just want to be bear!

Tuesday, August 10, 2010

Starcraft II

I never played the original, so it is completely new to me but I did try it out on the beta and enjoyed it so I chose to purchase the game. I am having a lot of fun and I have to say the story in the campaign is very nice. I like the cutsceens that you watch and the way the story flows.

I finally got the wife to purchase it last night. Some friends are playing with us and we are playing the multiplayer vs. AI. It is a lot of fun. Not only have I learned about the terran, I am slowly learning how to play zerg too.

If you have the means, I highly recommend picking one up!

Wow, I have access again!

So several months ago, my work blocked access to any blogs and so I couldn't post. I mean, I could in the evenings when I got home, but I rarely had the time. So the good news is that I should be able to post more now that I have access from work again.

To update:
The wife and I have joined another guild, I now raid on my enhancement shaman in 25s every Tuesday, Wednesday, and Thursday nights from 7-11pm. We have cleared ICC 25 and are 9/12 in ICC 25 Heroic. We are still working on Deathwhisper, Sindy and LK. We have also done RS25 but are still working on RS25 Heroic.

I raid on my druid on Saturdays in the GDKP ICC 25 runs and ICC 10 mans and I tank/kitty as needed.

Overall, we are having a lot of fun raiding again, which is nice because it had become a chore in BotH. Sometime all you need is a change of pace!

Monday, April 5, 2010

Rage

Quote from: Bornakk (Source)
We are going to take the opportunity in Cataclysm to try and fix some of the problems with the Rage mechanic for both warriors and druids. Some of these problems include:

  • Warriors/druids in the lowest levels of gear can be Rage-starved.
  • Warriors/druids in the highest levels of gear no longer have to manage their Rage when it becomes infinite.
  • Warrior/druid tanks lose Rage income as they improve their gear and take less damage.
  • The gameplay of warrior and druid tanks loses a lot of depth when massive boss hits means never having to manage Rage.
  • Heroic Strike and Maul are effective, but tedious abilities for using up extra Rage.
  • In general, warriors and druids don’t have enough control over their Rage.

To resolve these issues, Rage will be normalized in Cataclysm. This will make the Rage gained by characters more consistent and avoid drastic differences between low-end and high-end gear.

The concept of normalized Rage may leave a negative impression on some veteran players, as we tried it once before in The Burning Crusade and it wasn't successful, resulting in them feeling weakened. However, we think that the concept is still sound -- it was just that the previous implementation didn't balance the values correctly, leading to players being Rage-starved. That is not the goal. As part of the change, we want to give warriors and druids a lot of ways to control their rage, so even in the worst-case scenarios they won’t feel like they lack the resource to do their job.

Here are some of the ways the Rage mechanic will change in Cataclysm:

1) Rage is no longer generated based on damage done by auto-attacks. Instead, each auto-attack provides a set amount of Rage, and off-hand weapons will generate 50% of the Rage main hands do. This amount is based on a constant formula which factors in the base swing speed of the weapon. This means the Rage gained should be averaged out between fast and slow weapons. The constant formula also gives us the ability to easily increase the rage gained if it feels too low (or reduce it if is too high). We are also implementing the following mechanics, which will still allow rage to improve to some extent as you improve gear:

If the attack is a critical strike, it will generate 200% Rage.
Haste will accelerate swing times to generate Rage faster.

2) Rage from damage taken will no longer be based on a standard creature of the character’s level, but instead will based on the health of the warrior or druid. Again, there is a constant that is multiplied by the rage generated in order to allow for fine-tuning. This calculation ignores all damage reduction from armor, absorption, avoidance, block, or similar mechanics, so improving your gear will not reduce Rage gained.

3) We will provide warriors and druids with more instant sources of rage. For example, the warrior shouts are changing to work more like the death knight ability Horn of Winter. Instead of Battle Shout consuming Rage, it will generate Rage but have a short cooldown. Both classes will have additional methods to generate Rage in an emergency or bleed off Rage when they have too much.

4) All “on next swing” attacks in Cataclysm are being removed. Heroic Strike and Maul will be instant swings that cost a variable amount of Rage. For example, imagine Heroic Strike costs between 10 and 30 Rage. You must have at least 10 Rage to use the attack, but it will consume all available Rage up to a maximum of 30. Any Rage consumed above the minimum will cause the ability to hit harder, and in some cases much harder. We will tune the ability so that it’s generally not a good idea to hit it when you have low Rage (unless everything else is somehow on cooldown) but becomes a more attractive button the higher your Rage.

We understand this change may be scary for many players, but keep in mind that the constants in the formulas for gaining Rage will give us the ability to make quick adjustments if we feel Rage generation is too low. Our goal is for each character's Rage to not be always high or always low, but rather a resource that needs to be managed properly by the player.


So my first thought was gee, could you fix the problems where I can go from 0 rage to 70 rage in a split second first? There are times I'm tanking a boss the rage generation right now should be giving me rage more smoothly. But I can go from having absolutely none to full in a split second. That is a pain. Also, if you are running heroics in higher end gear, I can't seem to get any rage, things die too quickly for me to get enough rage. Not all the time mind you, but often enough I find it irritating

So I'm hoping this new system will help those issues. I don't mind the change as long as I don't end up rage starved all the time

Also, the comment about Haste accelerating swing times. I thought it did that now? So how is that a change?

This is definitely going to be something to watch.

Thursday, April 1, 2010

Quick Auctions 3

On another note, in January, I only had 1000g because I bought a Traveler's Mammoth. I am up to 38,000g and some change this morning. I have found some really nice advice from the guys at Call to Auction podcast . I have been making a great deal of money selling glyphs and arctic fur and gems. Anyway, I just thought I would share that bit of info in case anyone needs a bit more gold. The guys at the Call to Auction never explained how to set up the addons they use, they just mentioned them so I thought I would give a quick rundown.

I have the following professions:
Herbalism
Mining
Skinning
Alchemy
Engineering
Inscription
Jewelcrafting
Leatherworking
Tailoring

And I'm thinking of leveling a blacksmith, I'm just not sure yet! And I don't have enchanting because my wife does.

But all in all, I can make quite a bit of spare change since my alchemist can make gems, my JC can cut them and then I can sell them for about 240 gold. On my glyphs, I typically have 350 of them up on the AH at the same time and the lowest I will price them is 10g and the highest is 60g.

I do this buy using Quick Auctions 3. You can also get it from Curse but I can't link that from work. It is a nice addon that allows you to post bulk items.

Open QA3 by typing /qa config . To use it, you create a group, I am going to use glyphs as an example so I called mine Glyphs. Then under the management tab for Glyphs, you can set up what your threshold is (the least you want to sell it for, I used 10g) and you can set it to fallback to a certain price if there are none up (I used 60g). You can also set the price to undercut by(10s). Now you can go to the Add Items tab and add all the glyphs in your bags to this group. If you accidentally add something you don't want, use the Delete Items tab to remove it.

Now, this by itself is nice, but when you open the auction window, go to the Auctions tab and you can press Post and it will post all your items for you while scanning the AH for each item before it posts.

Once that is done, click Summary at the top. It opens up a separate window. This window allows you to click on a category, I'm going to use glyphs again here. So click Glyphs and then click Get Data! What this now does is scan the AH for every possible glyph and it finds out what it is posted for and lists it by class. And now if you see a glyph you want to make, you can click on it multiple times to set how many you want to make (right click if you add too many to remove). And you can do this for as many glyphs as you want. It lists them in descending order per class, but note, if there are none of that specific glyph listed on the AH, it will be at the bottom of the list for that class with ...... instead of a price. You should make those since there aren't any and you can set your price. If you have any glyphs listed, it will show how many you have listed and if it is green, you are the lowest price, if it is red, you have been undercut.

Now that you have your list of what you want to make, go to your character that makes glyphs. Open up your Inscription window. In the top right corner there is a button that says QA, click it. This now brings up a window with your list of glyphs that you said you wanted to make and at the bottom of this list is the supplies you will need to make all the glyphs. Go get the supplies you need from your bank or mail or wherever and then just click the top glyph and it will make however many you specified. Click the next glyph listed to make the next one when the first is finished and so on. This way you don't have to dig thru your crafting window to make the glyphs you need, you can just click on them in the QA window that opens and when the window is empty, you are done!

Another nice feature that QA has is the ability to open all your mail. Now understand, if I have 350 glyphs posted every 12 hours, I get a lot returned too. But if you open the QA config menu, there is a checkbox that says Auto Refresh Mail, check this. Now when you go to the mail box, there is a "Open All" button at the bottom. If you click it, it will open all 50 mail in your mail box and wait for the countdown timer to count down to 0, refresh your inbox and then continue opening your mail. This way, I can walk up to the mail box, click open all and get up and walk away from the computer for a couple of minutes and come back and all my mail will be in my bags! Very handy feature!

Well, I hope this helps somebody make some extra gold! I know it has helped me. You can use this same method for gems, leather or anything else you want to sell!

And I'm back

About a month ago, my work instituted a new web filter and therefore I could no longer read any blogs at work or access any WoW related websites. This is my first test at posting to my blog using the email address I recently set up.  Hopefully all goes as planned.

On the WoW front.

I am back to raiding 25 mans with Band of the Hawk, which is nice, this is where I want to be.  I have gotten a couple of nice drops along the way.  The other interesting thing is that I'm in the process of training a couple of new tanks for raiding.  They are coming along nicely, one is a DK and one is a warrior.  This is good since recently a different warrior tank has stepped down from raiding.  

Also last night, my 10 man finally downed Putricide and that was exciting!  Of the three 10 mans our guild currently has, ours was the first to bring him down.  And he dropped the really nice armor pen head piece that I think I'm going to use for cat!  

Friday, February 5, 2010

I still love u

So I sign onto Ylee last night after my raid to run a quick random heroic, and I get tossed into Old Kingdom. Which is not my favorite by a long shot. But I go in and try to buff people only to realize that my healer is a druid with the improved mark. I'm thinking sweet, this will be cool.

So we all move up and I pull the first two adds and pull them close to the far stairs and pull the other two spiders that also pat across as they come out that way. No big deal right? Well, I hadn't realized that the tree only had like 14K mana so when my health drops kind of low, I pop survival thinking nothing of it other than maybe the tree wasn't paying attention. So after we clear that pull, I looked at the tree's mana pool and then check his gearscore and find out it is 2240. Ouch, I will have to be more careful. No big deal.

So then I pull the next threesome, the one with the spell-finger. I have aggro on all of them but the spell-finger is still casting shadowbolts around and the healer is again having issues healing and I have to use frenzied regen.

Well, we finish that off and go downstairs where I pull the one patting group over to the right, and again I have the spell-finger targeted and am clearly in the lead for threat but shadowbolts go out cause I only have one interrupt and it is on a minute cooldown. Then the shaman somehow pulls the other group as well, so I run around and grab everyone, and I'm low on health again so I pop survival instincts again and of course it takes me a second to get aggro on everything so a few folks get hit with some shadowbolts because apparently the rogue doesn't know to interrupt, but no one dies. But I get aggro rather quickly and we burn everything down. When everything is dead, I look at Recount and I'm top in dps.

At this point, I sit down and eat since the healer has no mana. While I'm sitting there the healer says, "Tank, WTF u suck"

I reply with, "uh, excuse me?" To which he says "but I still love u".

I'm speechless. I suck? I didn't pull the extra group, I ran and got aggro on everything when it was pulled and on every trash pull I have had to use survival instincts, frenzied regen, or lifeblood and barkskin and I suck?

Now keep in mind, I only do 10 mans on my bear, but I have over 30K armor, 46K health and 40%ish dodge in a 5 man. And it was Old Kingdom. And why am I leading dps when there is a boomkin, rogue and enhancment shammy in the group? How exactly is it that I suck?

Wednesday, February 3, 2010

Normal 10 Man Bear Gear for Patch 3.3.2

Okay, I'm going to list the gear that is BIS for a bear who isn't doing 25 mans or heroic modes. This is my preliminary list, and there may be things that fall from the Frostwing Halls that I don't have listed.

You are going to want the 4 piece T10 bonus, so I have included those items. DO NOT BUY THE CHEST PIECE WITH EMBLEMS! You won't be able to get the Sanctified sets because you would have to get tokens from 25 mans, but you can get the level 251 set.

Head:

Neck:
I know that it has parry on it and it doesn't do us much good, but the stam and dodge are very good.

Shoulders:

Back:

Chest:
This is included because it is BOE and it is a damn good item! Buy it!

Wrist:
and
are pretty darn close. The bracers have a bit more stam, but the vambraces have more agility. Since the bracers are crafted and you can get those easier, I would go that direction.

Hands:

Waist:

Legs:

Feet:

Ring 1:

Ring 2:

Trinket 1:

Trinket 2:

Weapon:
This is from the Battered Hilt quest line. Do the ICC 5 mans until you get this drop or buy it but get this weapon.

Idol:
Honestly, this would be the last piece I spend emblems on.
Idol of Mutilation is still a very good idol and it would be better for pulls with multiple mobs because it can proc off of swipe.
Idol of the Crying Moon is much better for single target tanking since you know you will keep your Lacerate up.


This winds up looking like this: Ylee

Tuesday, February 2, 2010

Shaman Best in Slot (Non Heroic)

Crafted:

Reputation:

From Emblems of Frost:

From Emblems of Frost plus a Token:

From Lord Marrowgar:

From Gunship:
(if you are hit capped)
(if you aren't hit capped)

From Festergut:
(note these are cloth)

From Rotface:

From Prince Valanar:
(if you aren't hit capped)

From Blood-Queen Lana'thel:
(if you are hit capped)

From Valithria:

From Sindragosa:

Which sums up to be:

Which way did she go?

So, after a while of looking at things in my guild and us struggling with Marrowgar 25, I decided to switch things up.

My alt Shockylee, 80 Elemental Shaman, joined a more serious 25 man raiding guild and I'm loving it. I don't mind DKP and we are downing bosses. I raid on her on Tuesday/Thursday.

Ylee has stayed put in my guild and I'm still running my 10 mans on Wednesday nights but we are struggling with Saurafang given we don't have decent ranged dps nor a regular disc priest. Argh.

Yleedead, my 80 Disc Priest is now raiding on Sundays with another 10 man ICC.

Now the issue is that this has somewhat put me at odds with some of the other officers in my guild. But the thing is, sometimes you just can't continue to beat your head against the wall and expect different results. We have tried running 25 mans for as long as I have been in guild, and we have never been overly successful. We get good members, the raid for a while, then they leave for greener raiding pastures. It happens. I'm just wanting to see more of the bosses before the next expansion. It will never happen given that all we have allotted per week is 1.5 hours for 25 mans. That is a joke. So, I'm beginning to think it will never happen in BotH.

I'm having a lot of fun on Shockylee. It is nice to be able to just show up and raid. I don't have to worry about anything but being a good raider. Non Entity is the new guild, and while they aren't the best on server, they are much more serious about raiding and I like that. We are set up to raid between 6-9 hours per week for 25 mans and I'm happy about that.

So, as for feral stuff. I'm working on putting together a gear list that is 10 man normal content exclusive. All the lists I see always have 25 man mixed in and heroic mode in there too. I want to know what gear to look for if you aren't in the most cutting edge guild and you are just doing 10 man normals. So look for that in the next few days.

Also, you may notice a few more shaman related posts soon. I have noticed there are relatively few shaman blogs out there so I will be doing my research and seeing what I can find.

In the meantime, keep it furry!

Friday, January 15, 2010

WoW Jackasses Beware!

So, I don't know if most people have heard so I'm hoping to spread the news....

There is a new site to submit players that pull Jackass/Ninja moves while in a PUG.


Check it out!

Submit one if you know one, or check out your Battlegroup so you have an idea of who might be an ass!

The more you know......