Showing posts with label glyphs. Show all posts
Showing posts with label glyphs. Show all posts

Monday, October 11, 2010

Glyphs

Get them now before tomorrow otherwise you are very likely to be paying at least double for them. I don't know if the patch will actually come tomorrow or not, but it is better to be safe than sorry.

I personally have an inscriptionist and will spend this evening making lots and lots of glyphs that I know will still be there tomorrow. You may ask why I am making them early. Well, because from everything I have read, creating glyphs will cost 3 times the inks that they do now. I have a stockpile of inks at the current moment, but that could get depleted quite quickly if everything costs 3 inks instead of 1. I have 500 of each type of ink except Ink of the Sea of which I have 1500. I have spent a lot of time and money getting ready for this and the last thing I want is to cut my self short. So, make your glyphs tonight!

Thursday, April 9, 2009

Glyphs

From the 3.1 Official Patchnotes


Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).


This change is a wonderful thing for Bearcats everywhere.  This means that if you truly need to be one or the other for a fight, you can swap glyphs in Ulduar and give that much more help to your raid.

Therefore, in my case, I can carry stacks of different glyphs:

Glyph of Mangle (situational, but I like it)

Most of the time I will choose glyphs so that I don't have to switch, but if my raid wipes a few times, it might be nice to give them a little extra help on my part.  Whether that be as bear or as cat, I want to do my best to kill that boss.

I will probably run with Glyph of Maul, Glyph of Savage Roar, and probably Glyph of Shred most of the time, but having the option to switch them out is very nice.

I personally have an Inscriptionist so I can make these much cheaper than you can buy them. I know that it will take me a while to learn all the new ones, but I will get them.  So ya'll should find yourself a nice Inscriptionist and see if you can trade them something worthwhile so they will hook you up!!  

Tuesday, March 24, 2009

Glyphs and the Bearcat . . .

With the new glyphs that are coming our way, the question becomes, but be a good Bearcat, which ones should we chose?  I want to be a good tank, but I also want to do respectable damage when I'm a cat and since my 2nd spec will be Tree, I only have 3 major and 3 minor glyphs for Bearcat.

Lets look at the choices that I would actually consider.  These are the major glyphs as the minor glyphs aren't changing.

Glyph of Barkskin - reduces the chance you will be critically hit by 25% while you have Barkskin up.
Glyph of Berserk - increases the duration of Berserk by 5 seconds.
Glyph of Growl - increases the chance for Growl to work by 8%.
Glyph of Mangle - increases the duration of Mangle by 6 seconds.
Glyph of Maul - Maul now hits 1 additional target.
Glyph of Savage Roar - Savage Roar gives 6% bonus damage
Glyph of Shred - Each time you Shred, the duration of your Rip is extended by 2 seconds, up to a max of 6 seconds.

Well, in my personal opinion, I have to have Mangle and Maul glyphs because they do a lot for me by working together since Mangle increases Maul's damage.  Currently I have these two with the Glyph of Growl so I don't have to worry about my Growl missing.

However, with the upcoming new Glyphs, I am debating between Berserk, Savage Roar, and Shred.  Since I do both Bear and Cat fairly often, I am thinking the Glyph of Mangle works for both, Glyph of Maul for Bear and then the last glyph is for Cat.  But which would be better?

Since the whole goal is to keep Savage Roar going at all times, I would think 6% damage would win almost every time especially since it will have a 100% uptime to get an extra 6% damage.  Berserk would only add 5 seconds onto my time, which works out to be 3 extra global cooldowns which toward the end of Berserk I am sometimes out of Energy anyway so I don't know that I would gain that much.  And extending my Rip 6 seconds total is nice, but really, there is no way it will do more damage in those 6 seconds every 30 seconds than increasing my total damage by 6% will.  

So, I think I'm going to go with Mangle, Maul and Savage Roar.

What are ya'll planning on glyphing?