Friday, February 6, 2009

What to wear?

Here you go!

Bear

So I updated my bear list given that I need more +hit than other things.  My growl has missed several times in the last couple of nights and my hit rating wasn't that low I didn't think.  It was right around 180 which I know isn't capped, but since I had not gotten the drops with +hit, I wasn't that stressed about it.  Then I missed my growl twice in a row on Gluth.  It ended up being okay, but it could have been very bad and I wipe the raid.

So I am now going to make it a priority to run heroics so I can get exalted with the Argent Crusade so I can get those feet.  

One thing that I have noticed is that two stats are quite useful for tanking/dps for a feral are expertise (131 cap with PP) and hit rating (263 cap).  However our T7 or T7.5 only has 82 expertise and no hit on all 5 pieces.  This means that we need to gather these stats on other pieces such as our feet, waist, wrists, cloak and jewerly/trinkets.  

Now for tanking, we have a pretty good idea of what should be our trinkets. Darkmoon Card Greatness, Essence of the Gossamer, Indestructible Alchemists stone, and a few others are good.  But the point is we won't have hit or expertise on any of these.

So there are only 4 sets of boots that have either of those stats.  And none that have both of those stats.  Hmmm, that doesn't seem quite right.  I guess that would be why Footwraps of Vile Deceit came out on top.  You can at least gem them for hit.

So, on to the waist.   So here we have 5 choices that have either expertise or hit on them.  And considering them I think I would choose the Belt of the Tortured so that I could get that +hit.  

Wrists have one lovely, lovely piece that has both hit and expertise on it.  The Thrusting Bands.  Get them if at all possible!

Cloaks don't have a lot of choices on this topic.  I personally recommend the Platinum Mesh Cloak that you buy with 25 Emblems of Valor since you have the same stamina as the Cloak of the Shattered Sun and you gain 32 hit and only lose some strength and 1 dodge.  Seems like a really nice trade off to me.

For your neck, I recommend getting Heritage since it had hit on it as well as defense and dodge.  You can get quite a few that have dodge rating on them, and that is nice, but if you are having problems hitting or being dodged/parried, Heritage has both hit and the defensive stats.

So that leaves us with rings.  I think a must have is the Gatekeeper.  It has armor which is still nice but not have to have like it used to be, but it also has dodge and hit rating!  Next up I would recommend the Strong-Handed Ring since it has 28 hit on it and the other stats on the ring would help your threat generation.  (plus when 3.1 comes out, you will want that crit)

Which actually gives you at the end, 150 resilience and 202 hit rating.  Which means, you might want to keep those Boots of Neverending Path for those fights you really need to make sure you don't miss on.  You can always also use Extreme Snapper and Elixir of Accuracy but  you have other foods and elixirs you should be using!

2 comments:

Kalon said...

nice post!

Just an FYI: growl uses spell hit mechanics and cap to see whether or not it misses, which is actually higher than melee hit. It takes less +hit to give a 1% increase, but the cap is a lot higher (17%, IIRC). If you really want to make sure your growl isn't resisted, grab that glyph of grown and still stack the hit.

Anonymous said...

Kalon has a point ... good post but it doesnt solve your problem.Glyph is a must!