Thursday, October 28, 2010

Tanking and Guild Questions

So I updated the look of the site, it had been a while and I got my new header image from Pike so if you need one and like mine, I would head over there and speak with her! I really really love mine!

On the bear front, I am tanking nightly with my guild and I have to say, other than the sad, sad AOE situation, bear tanking is doing fine. I have this pally friend who swears she would rather heal me than anyone else, and that is good to hear! I am not really taking much damage and single target threat is doing pretty good.

I have also been tanking on my pally since the patch, and while she is only 75, I have to say that pally tanking has changed a great deal. Consecration on a 30 cooldown? Wow, and now I have to build up Holy Power? It is truly a different way to tank! And I'm topping the dps charts for AOE pulls! But I kind of enjoy it. :D I am still trying to get used to the new rotation, but I seem to be doing quite a bit of threat and damage while staying full on mana and so I am happy with pally tanking.

I have also run some dungeons on my 75 DK tank, and since she was frost before, blood tanking is a bit different as well. However, I am still not having issues holding threat for the most part. Occasionally some dps will unload on a target that is off on the fringes and start taking some hard hits, but I will taunt and grab the mob back. And according to my healer I'm not taking that much damage so that is nice!

My guild is fixing to set up a group 1 and a group 2 10 man raid group. I see some issues with this since we really only have a couple of good tanks and a couple of good healers on main toons. If we do it on different nights, we would have no problems since most of us have at least 3 well geared 80s. I have one toon with GS over 5600 and 2 toons over 6100 and I am competent at all three. The real issue will be how people who don't make group 1 feel. I have run into this before in guilds where there is an elite group and a not so elite group. The second group ends up resenting the first group and it causes nothing but drama. And I really don't want drama.

Add that we as a guild are trying to decide if we want to change how loot is done or not. When we ran 25s, we used dkp, which I liked because you showed up, got your points and could spend them. If you didn't show up, you didn't get points and I could outbid your ass for a piece of gear if you were there because I had more points. :D The current debate is whether to keep dkp or to go to a /roll system. The problem I see with a /roll system is that people who show up every week could really get screwed pretty quickly if their rolls just suck. I have had it happen to me a lot in our last guild. I mean, if we bring person X one week to fill in a spot and he gets the highest roll and the loot over person A and then the next week, person X can't make it so we bring person Y and they get the highest roll and get the loot instead of person A, that would piss me off.

No loot system is perfect, I know that, but does anyone have a good suggestion for a loot system they use?

Well, keep it wild and furry!

1 comment:

Casey Hume said...

On the one hand, I don't "mind" the roll system as long as you have a group you trust, but on the other hand, just like you say, people who come in for one night, roll lucky and then never show back up again chap my hide.

It might be possible to do some strange combination of the two systems and have dkp that allow people to get a priority roll. It could even be something like each person getting one at the end of each raid night, and you spend one (or more even, say 5-10) to get into the priority roll (which must be for gear for your main and main spec). While that wouldn't eliminate all the problems, people that weren't on much would have much fewer chances at priority rolls, whereas people who were there every time could save priority rolls for gear that they knew they were going to want that has a low drop rate.