On the bear front, I am tanking nightly with my guild and I have to say, other than the sad, sad AOE situation, bear tanking is doing fine. I have this pally friend who swears she would rather heal me than anyone else, and that is good to hear! I am not really taking much damage and single target threat is doing pretty good.
I have also been tanking on my pally since the patch, and while she is only 75, I have to say that pally tanking has changed a great deal. Consecration on a 30 cooldown? Wow, and now I have to build up Holy Power? It is truly a different way to tank! And I'm topping the dps charts for AOE pulls! But I kind of enjoy it. :D I am still trying to get used to the new rotation, but I seem to be doing quite a bit of threat and damage while staying full on mana and so I am happy with pally tanking.
I have also run some dungeons on my 75 DK tank, and since she was frost before, blood tanking is a bit different as well. However, I am still not having issues holding threat for the most part. Occasionally some dps will unload on a target that is off on the fringes and start taking some hard hits, but I will taunt and grab the mob back. And according to my healer I'm not taking that much damage so that is nice!
My guild is fixing to set up a group 1 and a group 2 10 man raid group. I see some issues with this since we really only have a couple of good tanks and a couple of good healers on main toons. If we do it on different nights, we would have no problems since most of us have at least 3 well geared 80s. I have one toon with GS over 5600 and 2 toons over 6100 and I am competent at all three. The real issue will be how people who don't make group 1 feel. I have run into this before in guilds where there is an elite group and a not so elite group. The second group ends up resenting the first group and it causes nothing but drama. And I really don't want drama.
Add that we as a guild are trying to decide if we want to change how loot is done or not. When we ran 25s, we used dkp, which I liked because you showed up, got your points and could spend them. If you didn't show up, you didn't get points and I could outbid your ass for a piece of gear if you were there because I had more points. :D The current debate is whether to keep dkp or to go to a /roll system. The problem I see with a /roll system is that people who show up every week could really get screwed pretty quickly if their rolls just suck. I have had it happen to me a lot in our last guild. I mean, if we bring person X one week to fill in a spot and he gets the highest roll and the loot over person A and then the next week, person X can't make it so we bring person Y and they get the highest roll and get the loot instead of person A, that would piss me off.
No loot system is perfect, I know that, but does anyone have a good suggestion for a loot system they use?
Well, keep it wild and furry!