What is the armor cap? The armor cap is the point at which you hit the maximum damage reduction from armor (75.00%). The cap depends on the level of mob you’re fighting:
- For a level 70 mob, the armor cap is 31,673
- For a level 71 mob, the armor cap is 33,075
- For a level 72 mob, the armor cap is 34,478
- For a level 73 mob, the armor cap is 35,880
What are my stat conversions?
- 1 strength = 2 AP in all forms
- 1 agility = 1 AP in cat form only
- 1 agility = 2 armor in all forms
- 14.73 agility = 1.0% dodge in all forms
- 25 agility = 1.0% crit in all forms
- 1 stamina = 10 HP in all forms
- 1 int = 15 mana in all forms
- 79.97 int = 1.0% spell crit in all forms
- 1.8 spi = 1mp5 not casting
- 6 spi = 1mp5 casting with 3/3 Intensity
What are the Combat Ratings conversions?
- 15.76 Expertise Rating = 4 Expertise (-1.00% dodge and -1.00% parry)
- 15.76 Hit Rating = -1.0% miss chance
- 12.62 Spell Hit Rating = -1.0% spell miss chance
- 22.08 Crit Rating = +1.0% crit chance
- 22.08 Spell Crit Rating = +1.0% spell crit chance
- 15.76 Haste Rating = +1.0% haste
- 15.76 Spell Haste Rating = +1.0% spell haste
- 18.9 Dodge Rating = +1.0% dodge chance
- 2.4 Defense Rating = 1 defense skill
- 1 Defense Skill = +0.04% chance to be missed, +0.04% chance to dodge*
- 25 Defense Skill/60 Defense Rating = +1.00% chance to be missed, +1.00% chance to dodge
- 39.4 Resilience = -1.0% crit chance, -2.0% crit damage, -1.0% DoT damage
* 1 defense skill also grants +0.04% chance to parry and +0.04% chance to block, but bears can't parry or block, so we don't receive these bonuses. Growl!